Title: Computing in Interactive Digital Art and Design Subtitle: Digital Media Design module vision Date: 2020/09/23 Template: slidy Status: draft
23/09/2020
Learning media with these approaches:
3 to 5 different projects through the year, ensuring the students always have a place to test and apply their learning.
→ establishing common (transversal) aesthetics in images and graphic design content that not only supports the new cultural agenda, but makes it recognisable too.
→ producing posters, digital banners, illustrations (digitised hand drawings or vector images) that go along with a provided visual identity.
→ goals: practice graphic design, observe and distil key elements of a visual identity, demonstrate awareness of design principles
→ converting research material on a graphic, installation or media artist into a short, narrated video essay.
→ short 4 to 6 minute video
→ goals: practice audio visual media production, demonstrate good ability to capture video, audio and use editing software, demonstrate ability to research and reflect on findings
→ starting from an existing but outdated looking website, the learner will produce a new design with a specific focus on the interface, usability and accessibility of the content.
→ goals: further develop graphic design skills in combination with learning from interface design / development modules, demonstrate ability to understand a content structure, demonstrate ability to design for accessibility
The learning by doing will be supported by weekly hour long foundational content lecture. These subjects will include:
Theory:
Case studies: example projects, portfolio reviews, historical artworks, …
Key readings:
| options | Foundational & supporting material | Practical & Project work |
|---|---|---|
| 100% On campus | 1 hour in class theory | 3 hours in lab practical |
| 75% On Campus | 1 hour online theory | 3 hours in lab practical (in sub groups depending on cohort size) |
| 0% On Campus | 1 hour online theory | 1 hour bb collaborate group session + 2 hours breakout session small groups individual project feedback |
| Weeks | Ongoing project | Weekly theory content | Practical class Notes/Details |
|---|---|---|---|
| 28/09/20 | Project 1 — Visual Assets | Vector images ≠ bitmap images | Project 1 briefing + module introduction |
| 05/10/20 | Project 1 — Visual Assets | Typography 1 | Vector editing software (Illustrator or equivalent) |
| 12/10/20 | Project 1 — Visual Assets | Colour Theory | Vector editing software (Illustrator or equivalent) |
| 19/10/20 | Project 1 — Visual Assets | Reading: “The Medium is the Massage” | Preparation for 1st group critique next week |
| 26/10/20 | Project 1 — Visual Assets | Typography 2 | Project follow-up: group critique |
| 02/11/20 | Project 1 — Visual Assets | Composition basics | 1 week until final delivery |
| 09/11/20 | Project 1 — Visual Assets | Theory catch-up | Project 1 delivery |
| 16/11/20 | Project 2 — Video essay | Sound recording | Project 2 briefing + sound recording practical |
| 23/11/20 | Project 2 — Video essay | Composition basics | Non Linear Editors practical class |
| 30/11/20 | Project 2 — Video essay | Raster images resolution / density | Non Linear Editors practical class + project 2 work time |
| 07/12/20 | Project 2 — Video essay | Video transitions & narrative editing | Video exporting + project 2 work time |
| 14/12/20 | Project 2 — Video essay | Reading: “As we may think” | Project 2 delivery 1 |